
For starters, his angles are very powerful offensively, allowing you to take them further beyond with lots of baits at your disposal.

He has tools that help him out in any situation. Wallporting can be an indispensable tool to pressure your opponent, particularly throughout the lowspeed part of each burst as the ability to switch to different sides of the stage on a whim can make it more difficult for them to pull off an effective serve and/or generate threats.Candyman is another character with a very powerful kit. Range of threats, including errant angles or even a parry punish, so do your best to maintain spatial awareness of the ball and enemy so that you don't take unnecessary damage. On the flipside, wallporting without a clear plan leaves the Candy vulnerable to being punished not only by the act itself being risky, but also by putting themselves in close range of the opponent unnecessarily. Wallporting if used properly can be very effective in disrupting the opponent's actions and strategy, as it allows Candy to perpetually encroach the space they have to send a threat (much like Doombox's size allows him to do so). In short, there is no single correct answer.

Having a solid grasp of Candy's movement as well as general angles will aid greatly when devising potential alternate options to deal with a threat, whether they concern attacking or defending. As a result, he dodged the ball with masterful precision, looked cool in front of adoring fans and now has the option to thwack the ball straight to Candymaster's arse before he even realises what just transpired. What did boog do there? He opted for the daring wallport. Your safest option is usually to swing and possibly tap charge to cover possible threats. Say you're hugging one wall, and your opponent is hugging the other wall and sends a floor trap at mid speed (between 50-80 roughly). It takes considerable time and patience, but you will eventually internalise these patterns and be able to position yourself accordingly to catch the ball no matter where it's bouncing.Īs a word of warning to conclude this section, make a wholehearted attempt not to wallport for the sake of it while the ball is ricocheting across the stage at some random angle, lest you encounter a terrible fate >:)Īs you continue to play the game and/or observe Candyman wallports, you may notice a wide variety of situations where wallporting may not necessarily be the "correct" option to tackle a threat but potentially a valid one.

where the ball hits a surface) for long enough at a given angle, you should notice that the contact frames themselves are "moving" in a fixed pattern! (credit to 0re0 for the ll1 gifs)

Most angles will actually reach the other wall at a desirable height for a Candy to wallport and immediately steal the ball from their opponent, so make sure you learn and remember where the ball will end up after several bounces of a given angle, as this will lend you dominion over the entire stage space.įurthermore, if you observe the contact frames of the ball (i.e. Therefore to use wallport effectively in defence, you must have a solid understanding not only of your opponent's playstyle, but also of angle loops. Meanwhile if the opponent is hugging the opposite wall and you choose to wallport into their face, then you immediately become threats to each other's space, which could lead to a dangerous situation developing. The same applies for angles such as Sonata and Nitro's up neutral, which loops around in a diamond pattern.
#Lethal league candyman deviantart free#
As wallporting puts you at risk of taking damage during the act itself, be mindful of where the ball and opponent are in relation to yourself, and the hitlag bar as well as the state the ball is in - a bunted ball may often be a free ball for you, but at other times wallporting in response to a shallow angle such as Candy's air down neutral or Switch's switchflip angle is extremely risky at high speeds above 200, and may put you in a read-or-die situation.
